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Blasphemous - high poly renders of Penitente's Sword Mea Culpa

Mea Culpa belongs to the Penitent, in the game Blaspheamous by The Game Kitchen.
Thanks to The Game Kitchen they offered me the 3D Base of the concept artist of Juan Miguel López, de Blaspheamous.

link other renders : Blasphemous - Scene of Penitente's Sword Mea Culpa

My Job:
All 3D works are created with Zbrush.
I removed the Penitent's arm from the original and remade the all mesh.
I made high poly details, in figure anatomy, structure and additional noise.
The last step, baked from high poly to mid poly textured in Substance Painter with PBR materials, adding more dirt noise and a silver appearance. I mixed the textures created in painter with a material in Zbrush to create the appearance of the render.

Sword Mea Culpa - Render in Zbrush high poly

Sword Mea Culpa - Render in Zbrush high poly

Sword Mea Culpa, detail Pommel - Render in Zbrush high poly

Sword Mea Culpa, detail Pommel - Render in Zbrush high poly

Sword Mea Culpa, detail 
sculpture - Render in Zbrush high poly

Sword Mea Culpa, detail
sculpture - Render in Zbrush high poly

Sword Mea Culpa, detail 
sculpture 2 - Render in Zbrush high poly

Sword Mea Culpa, detail
sculpture 2 - Render in Zbrush high poly

Sword Mea Culpa - Render in Marmoset high poly  (no texture)

Sword Mea Culpa - Render in Marmoset high poly (no texture)

Sword Mea Culpa, top - Render in Marmoset high poly  (no texture)

Sword Mea Culpa, top - Render in Marmoset high poly (no texture)

Sword Mea Culpa, sculpture other side - Render in Marmoset high poly  (no texture)

Sword Mea Culpa, sculpture other side - Render in Marmoset high poly (no texture)

Sword Mea Culpa, detail thorns  - Render in Marmoset high poly  (no texture)

Sword Mea Culpa, detail thorns - Render in Marmoset high poly (no texture)